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	<title>Zenless Zone Zero Character Tier List - Revision history</title>
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	<updated>2026-05-15T03:14:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://keeperverse.com/index.php?title=Zenless_Zone_Zero_Character_Tier_List&amp;diff=6167&amp;oldid=prev</id>
		<title>MichelChun at 14:11, 7 January 2026</title>
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		<updated>2026-01-07T14:11:46Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:11, 7 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The two most &lt;/del&gt;important &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats for Attribute Anomalies are Anomaly Mastery and Anomaly Proficiency . Anomaly Mastery increases &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efficiency at which a &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accumulates Attribute Anomaly Buildup on a target&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Anomaly Proficiency increases the damage dealt &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anomaly that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character trigg&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While these are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current character tiers during the launch of Zenless Zone Zero ** &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they might &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last long. A new Agent, Zhu Yuan** , is set to be released before the end of July&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is Ether-based, which could boost someone like Nicole. It is best to reassess Agent strength after each patch cycle, along with other balance upda&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also include &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stun character like Anby or Koleda. They both synergize &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grace &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open her additional ability &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theirs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Stun unit &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Support is important to improve [https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Zenlesszeroguide&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ visit the following internet site] DMG of both Piper and Grace &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will also raise their Anomalies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disorder DMG. Lucy is also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable alternative &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Piper team c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having &lt;/del&gt;two &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anomaly characters in &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team is &lt;/del&gt;ideal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for abusing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disorder mechanics in Zenless Zone Zero &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Piper and Grace can quickly build their Physical and Electric Anomalies, which can lead &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive Disorder DMG if it is done right. To make the most of the DMG&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start with Grace’s Electric Anomaly, then follow &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Piper’s Physical Anomaly to trigger &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Higher-tier characters can make things easier &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** as some candidates have better damage output, while others are less likely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall in combat. A few Agents also have simpler combat mechanics, making them more relia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you first play Zenless Zone Zero , there are a bunch of free pulls you can get. There are daily rewards, promo codes, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more to utilize while checking out this gacha RPG. Here&lt;/del&gt;&#039;s how &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to maximize your strategy for getting free pulls &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was released on July 4, 2024, meaning everyone is on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same playing field. Redemption codes can help jump-start your account . Every bit of currency can be used to pull on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banner&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may not obtain an S-Rank unit, extra copies of Agents can be a huge help. For example, the additional upgrade materials acquired could be enough to make a proper build &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Billy Kid . Currently, there are five active redemption codes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;July 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking to &lt;/del&gt;ZZZ&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s subreddit , a user opined about how the game doesn&#039;t do a good job &quot;telling you that you suck&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; They noted how they sped through much of the early game by button-mashing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though that strategy becomes less and less viable as time goes on. Eventually&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies become damage sponges &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those strategies won&#039;t work as well as they previously did. As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result, they wished the game would tell players they&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re playing it &quot;wro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then, there&#039;s a group of players who recognize the game for what it is -- a casual game . And so, expecting &quot;Git Gud&quot; level barriers at the beginning simply won&#039;t work in a casual setting. It also largely goes against the type of offerings that exist in the HoyoVerse. That accessibility and casualness is what&#039;s made these games such a great success in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYoverse&#039;s newest title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Zenless &lt;/del&gt;Zone Zero _ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently been released&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can redeem active monthly codes &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional rewards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These can range &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra Polychrome &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Denny. Additionally&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can get upgraded materials &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve your agents&#039; stats. Not every redemption code stays active for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire length of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Some work for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while others expire in 24 hours&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redeem these codes as soon as possible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start your account ri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The A&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tier Agents also &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good upward potential but usually are gated by &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal mechanic or circumstance . You typically need to build the rest of your team around them rather than placing them with anyone available in Zenless Zone Ze&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case you missed &lt;/del&gt;it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero , HoYoverse&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest offering, is out now&lt;/del&gt;. It&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s available on PlayStation 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iOS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Android and PC, and has already crossed over 50 million downloads globally, which is no small feat &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With tens of millions of players jumping &lt;/del&gt;in, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/del&gt;to learn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and go over with in this gacha ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next, switch to the Stun unit, Koleda. Koleda has a nice DPS &lt;/del&gt;in Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can enter &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fill the enemies’ Daze meter and stun &lt;/del&gt;them. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Piper &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start spinning &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build Physical Anomaly on enemies and eventually trigger Assault&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Piper’s EX Special Attack is really consistent and can refill &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meter for a second Assault if Piper has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correct build for the t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll be interesting to see &lt;/del&gt;how the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game evolves. Perhaps some changes will be made &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help onboard &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more efficiently. And perhaps those changes won&#039;t come. But discussion &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all its facets is particularly interest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike other miHoYo games, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main protagonists, ZZZ &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wise and Belle , are not playable in combat. You won’t have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully customizable Agent as you did with Stelle &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caelus in Honkai Star Rail or Lumine and Aether in Genshin Impact &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means you &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully rely on Agents gained from the story or acquired via the Gacha system: Signal Search . Each Agent has their own fighting style &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attribute , and faction that can play a role in com&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlocking these &lt;/ins&gt;important &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W-Engine Core pairings takes a lot more effort than mastering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pity System if you want to start perfecting &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;builds. Nevertheless&lt;/ins&gt;, by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing through enough of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign and increasing your _Zenless Zone Zero _ Inter-Knot level, eventually unlocking Drive Discs is more than worth &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike other miHoYo games, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main protagonists, ZZZ &#039;s Wise and Belle &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable in combat&lt;/ins&gt;. You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won’t have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully customizable Agent as you did &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stelle &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caelus in Honkai Star Rail or Lumine &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aether in Genshin Impact &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means you will have to fully rely on Agents gained from the story &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquired via the Gacha system&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Signal Search &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Agent has their own fighting style , attribute &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faction that can play &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Obtainable in sets, Drive Discs also provide powerful bonuses depending on whether you equip &lt;/ins&gt;two &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or four pieces from each &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This means that it&#039;s &lt;/ins&gt;ideal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to find as many sets as possible to optimize various pullable ZZZ Agents you might want to send into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hollows best&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are multiple ways &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get more Drive Discs once unlocked&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of effort fi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All Drive Discs &lt;/ins&gt;in Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come in four-piece sets - each piece with the potential &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be enhanced &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase an Agent&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main stat, along with additional buffs depending on &lt;/ins&gt;how &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many of &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same set have been equip&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep in mind that tiers are very miniscule in the overall gameplay of &lt;/ins&gt;Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Picking the &quot; best &quot; and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; worst &quot; characters might only improve performance by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few percentage points &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using units &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already own &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free or pulled characters &lt;/ins&gt;in ZZZ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is better than neglecting an important role entirely&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Always stick to having at least one attacker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support character&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental attributes that exploit &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weakn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then, there&#039;s a group of players who recognize the game for what it is -- a casual game . And so, expecting &quot;Git Gud&quot; level barriers at the beginning simply won&#039;t work in a casual setting. It also largely goes against the type of offerings that exist in the HoyoVerse. That accessibility and casualness is what&#039;s made these games such a great success in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless improves even more on a tedious system that now becomes a reasonable task. Quality-of-life changes like those that can make gacha games less restrictive and bring in a larger audience are huge steps. This is great for players who have time to spend but still want to maximize the amount of Polychrome they can get after all 180 free launch pulls in _Zenless Zone Zero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like other gacha games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless &lt;/ins&gt;Zone Zero _ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**** _ &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a set of daily objectives to complete for bonus rewards&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but some are far quicker &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus more worth doing. [https://zenlesszeroguide.com/ Zenless Zone Zero News|Https://Zenlesszeroguide.Com/] looks to be the next hit gacha game to enter the market and another success &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miHoYo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, this game vastly differs &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent additions, as Zenless is closer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio&#039;s first hit, Honkai Impact . Regardless, the fast-paced combo-focused combat is something few other games can &lt;/ins&gt;of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After placing the first transmitter&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter the enemy TV nearby as this will reveal &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three spots locked by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy, which gives you Observation Data, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purple crate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a location to extract the path forward &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extracting the data here will make a path to the bottom right that you can use to get &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second locat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you continue to play Zenless Zone Zero , most of your time will be spent grinding through the story, including some Agent&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific story missions that unlock after a bit of progress. Most of these missions take you into the TV mechanic where you &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to solve &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzles and reach a certain locat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other end, there are some who argue that even as a causal title, the game should be more particular with what &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants the player to know. That way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less frustration down the line&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have to be extreme to risk deterring players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but maybe reinforcing the intended gameplay sooner would be more beneficial in the long run&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; one user wrote in response &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another user chimed &lt;/ins&gt;in, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding , &quot;There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really no incentive for players &lt;/ins&gt;to learn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to get better at the game when the first 15+ hours of the game do very little to push the players to get bett&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drive Discs are essential items &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/ins&gt;Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** that boost an Agent&#039;s stats like W-Engines, but you must reach certain parts of the game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock &lt;/ins&gt;them. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although each Agent can only equip one W-Engine at a time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six Drive Discs as part of their loadout&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When trying to create solid builds, players need to consider both of these elements to get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most out of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable Zenless Zone Zero characters availa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ZZZ players were split on that opinion. On the one hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they noted &lt;/ins&gt;how the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers wanted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly ease &lt;/ins&gt;players in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than make things punishing from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start . That&lt;/ins&gt;&#039;s a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair assessment &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no doubt helped the game experience success early&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually, players &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come to figure out what needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be done&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they won&#039;t be routed out early because of difficu&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MichelChun</name></author>
	</entry>
	<entry>
		<id>https://keeperverse.com/index.php?title=Zenless_Zone_Zero_Character_Tier_List&amp;diff=6012&amp;oldid=prev</id>
		<title>Katrice95U: Created page with &quot;&lt;br&gt;The two most important stats for Attribute Anomalies are Anomaly Mastery and Anomaly Proficiency . Anomaly Mastery increases the efficiency at which a character accumulates Attribute Anomaly Buildup on a target, while Anomaly Proficiency increases the damage dealt by the Anomaly that the character trigg&lt;br&gt;&lt;br&gt; &lt;br&gt;While these are the current character tiers during the launch of Zenless Zone Zero ** , they might not last long. A new Agent, Zhu Yuan** , is set to be r...&quot;</title>
		<link rel="alternate" type="text/html" href="https://keeperverse.com/index.php?title=Zenless_Zone_Zero_Character_Tier_List&amp;diff=6012&amp;oldid=prev"/>
		<updated>2026-01-07T12:37:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The two most important stats for Attribute Anomalies are Anomaly Mastery and Anomaly Proficiency . Anomaly Mastery increases the efficiency at which a character accumulates Attribute Anomaly Buildup on a target, while Anomaly Proficiency increases the damage dealt by the Anomaly that the character trigg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While these are the current character tiers during the launch of Zenless Zone Zero ** , they might not last long. A new Agent, Zhu Yuan** , is set to be r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The two most important stats for Attribute Anomalies are Anomaly Mastery and Anomaly Proficiency . Anomaly Mastery increases the efficiency at which a character accumulates Attribute Anomaly Buildup on a target, while Anomaly Proficiency increases the damage dealt by the Anomaly that the character trigg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While these are the current character tiers during the launch of Zenless Zone Zero ** , they might not last long. A new Agent, Zhu Yuan** , is set to be released before the end of July. She is Ether-based, which could boost someone like Nicole. It is best to reassess Agent strength after each patch cycle, along with other balance upda&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can also include a Stun character like Anby or Koleda. They both synergize with Grace and open her additional ability and theirs. A Stun unit or a Support is important to improve [https://Zenlesszeroguide.com/ visit the following internet site] DMG of both Piper and Grace , which will also raise their Anomalies and Disorder DMG. Lucy is also a viable alternative in this Piper team c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having two Anomaly characters in one team is ideal for abusing the Disorder mechanics in Zenless Zone Zero . Piper and Grace can quickly build their Physical and Electric Anomalies, which can lead to massive Disorder DMG if it is done right. To make the most of the DMG, start with Grace’s Electric Anomaly, then follow it with Piper’s Physical Anomaly to trigger a massive &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Higher-tier characters can make things easier in **Zenless Zone Zero ** as some candidates have better damage output, while others are less likely to fall in combat. A few Agents also have simpler combat mechanics, making them more relia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you first play Zenless Zone Zero , there are a bunch of free pulls you can get. There are daily rewards, promo codes, and more to utilize while checking out this gacha RPG. Here&amp;#039;s how to maximize your strategy for getting free pulls in Zenless Zone Zero.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless Zone Zero was released on July 4, 2024, meaning everyone is on the same playing field. Redemption codes can help jump-start your account . Every bit of currency can be used to pull on a banner. While you may not obtain an S-Rank unit, extra copies of Agents can be a huge help. For example, the additional upgrade materials acquired could be enough to make a proper build for Billy Kid . Currently, there are five active redemption codes in July 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking to ZZZ&amp;#039;s subreddit , a user opined about how the game doesn&amp;#039;t do a good job &amp;quot;telling you that you suck.&amp;quot; They noted how they sped through much of the early game by button-mashing, though that strategy becomes less and less viable as time goes on. Eventually, enemies become damage sponges and those strategies won&amp;#039;t work as well as they previously did. As a result, they wished the game would tell players they&amp;#039;re playing it &amp;quot;wro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then, there&amp;#039;s a group of players who recognize the game for what it is -- a casual game . And so, expecting &amp;quot;Git Gud&amp;quot; level barriers at the beginning simply won&amp;#039;t work in a casual setting. It also largely goes against the type of offerings that exist in the HoyoVerse. That accessibility and casualness is what&amp;#039;s made these games such a great success in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;HoYoverse&amp;#039;s newest title, _Zenless Zone Zero _ , has recently been released, and players can redeem active monthly codes for additional rewards. These can range from extra Polychrome to thousands of Denny. Additionally, you can get upgraded materials to improve your agents&amp;#039; stats. Not every redemption code stays active for the entire length of the game. Some work for a month, while others expire in 24 hours. Redeem these codes as soon as possible to start your account ri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The A-Tier Agents also have good upward potential but usually are gated by some personal mechanic or circumstance . You typically need to build the rest of your team around them rather than placing them with anyone available in Zenless Zone Ze&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In case you missed it, Zenless Zone Zero , HoYoverse&amp;#039;s latest offering, is out now. It&amp;#039;s available on PlayStation 5, iOS, Android and PC, and has already crossed over 50 million downloads globally, which is no small feat . With tens of millions of players jumping in, there&amp;#039;s a lot to learn and go over with in this gacha ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Next, switch to the Stun unit, Koleda. Koleda has a nice DPS in Zenless Zone Zero and can enter to fill the enemies’ Daze meter and stun them. Finally, Piper can start spinning to build Physical Anomaly on enemies and eventually trigger Assault. Piper’s EX Special Attack is really consistent and can refill the meter for a second Assault if Piper has the correct build for the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Either way, it&amp;#039;ll be interesting to see how the game evolves. Perhaps some changes will be made to help onboard players more efficiently. And perhaps those changes won&amp;#039;t come. But discussion in all its facets is particularly interest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike other miHoYo games, the main protagonists, ZZZ &amp;#039;s Wise and Belle , are not playable in combat. You won’t have a fully customizable Agent as you did with Stelle and Caelus in Honkai Star Rail or Lumine and Aether in Genshin Impact . This means you will have to fully rely on Agents gained from the story or acquired via the Gacha system: Signal Search . Each Agent has their own fighting style , attribute , and faction that can play a role in com&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katrice95U</name></author>
	</entry>
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