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	<title>Zenless Zone Zero Post Launch Bug Fixes Optimizations - Revision history</title>
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		<title>IndianaTerpstra at 11:26, 7 January 2026</title>
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		<updated>2026-01-07T11:26:01Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:26, 7 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gacha game, &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters must be acquired through luck on standard or featured banners. Like its sibling Honkai Star Rail , &lt;/del&gt;Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s pity system and gacha are more generous when compared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other games like Genshin Impact &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For weapon and character pull rates &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured banners are still 50/50&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon banners&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W-Engines, are set at a 75% drop rate. Zenless &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fourth banner &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bangboos, pets &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give passive effects and extra damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and allow players to select &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will get when that coveted S-Rank appe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each character will either have a Defensive Assist or an Evasive Assist listed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as an Assist Follow-Up that provides additional effects when triggered in tandem &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Perfect Assist&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An Assist Follow-Up can be activated by executing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Basic Attack immediately after the Perfect Ass&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can tell when a Perfect Assist is ready to be triggered because a cross of glowing golden light will emanate from &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy. From here, triggering a Perfect Assist is quite easy. Simply press &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch icon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Perfect Assist will trig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bug fixes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimizations aren&#039;t &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only thing Zenless Zone Zero fans have to look forward to, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty more on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way from &lt;/del&gt;the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYoverse officially revealed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first new character expected &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch with &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Version 1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 update, showcasing New Eridu Public Security&#039;s Qingyi . The second half of Version 1.0 will also introduce another new character &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the playable roster, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zhu Yuan releasing as an Ether element Attack character. Zhu Yuan&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banner is expected to launch in [https://zenlesszeroguide.com/ zenless zone zero beginner guide|Https://zenlesszeroguide.com/] Zone Zero on July&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking to ZZZ&#039;s subreddit , &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user opined about how the game doesn&#039;t do a good job &quot;telling you &lt;/del&gt;that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suck.&quot; They noted how they sped through much &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the early game by button-mashing, though that strategy becomes less and less viable as time goes on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies become damage sponges and those strategies won&#039;t work as well as &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously did. As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result, they wished the game would tell players they&#039;re playing it &quot;wro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is especially true in the starting area of Sixth Street , but thankfully, getting these coins is a lot easier for Brant Street Construction Site. This area only has ten of them, and here&#039;s how you can find each &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless improves even more on a tedious system &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now becomes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reasonable task&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quality-of-life changes like those that can make gacha games less restrictive and bring in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger audience are huge steps. This is great for players who have &lt;/del&gt;time to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend but still want to maximize the amount of Polychrome they can &lt;/del&gt;get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after all 180 free launch pulls in _Zenless Zone Zero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second method is to redeem codes in Zenless Zone Zero itself&lt;/del&gt;. You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prologue mission Business x Strangeness x Justness first&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Open &lt;/del&gt;the in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game menu and select More , followed by Redemption Code &lt;/del&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Once entered, click Redeem to receive the items in the mail if they are act&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless Zone Zero is sharing details about multiple bug fixes and optimizations rolled out for the new HoYoverse RPG in the days following its launch. First revealed by HoYoverse in 2022, the newest action RPG from the Genshin Impact developer launched earlier this week to massive fanfare. The game has seen praise early on for its unique artstyle, paying homage to early 2000s aesthetics with a sci-fi twist, as well as Zenless Zone Zero &#039;s fast-paced high-octane combat . Now, HoYoverse is making a number of fixes to help improve the gameplay experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well received as &lt;/del&gt;Zenless Zone Zero &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has initially been, some &lt;/del&gt;fans have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taken issue &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &quot;flaw&quot; in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early &lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As an action role-playing-&lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero makes great use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its quasi-hack-and-slash gameplay&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans of the game have taken issue &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &quot;easy&quot; things are at the onset, and believe that the game doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t explain when a player isn&#039;t doing things correc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&#039;ve tried getting H.I.A Commemorative Coins in Zenless Zone Zero , you likely already realize that these can be fairly difficult to find. Not only do you have to be in the correct place at the correct time, but also get a little lucky with their sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case you missed it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYoverse&#039;s latest offering&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is out now. It&#039;s available on PlayStation 5, iOS, Android &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC, and has already crossed over 50 million downloads globally, which is no small feat &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With tens of millions of players jumping in, there&#039;s &lt;/del&gt;a lot to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn and go over with in this gacha ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other end, there are some who argue that even as a causal title, the game should &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more particular with what &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants the player &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That way, there&#039;s less frustration down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line. &quot;It doesn&#039;t have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be extreme to risk deterring players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but maybe reinforcing the intended gameplay sooner would be more beneficial &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the long run&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; one user wrote &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;response &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another user chimed in&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding , &quot;There&#039;s really no incentive for players to learn how to get better at the game when the first 15+ hours of the game do very little to push the players to get bett&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s no doubt that 4pc of Fanged Metal &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best DD for &lt;/ins&gt;most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical DPS units in &lt;/ins&gt;Zenless Zone Zero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It grants Corin 35% extra DMG &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her endless hits after triggering Assault on enemies by her or her allies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Fanged Metal also grants Corin 10% extra Physical DMG&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is one of the stats she needs. For &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra 2pc&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go for Woodpecker Electro &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it further increases Corin’s Crit Rate and that’s &lt;/ins&gt;also a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat she needs &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat Configuration consists of permanent buffs and stat adjustments &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay with your Agent throughout Hollow Zero explorations. Unlike Hollow Resonia&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resets at the start of each mission, Combat Configurations remain intact as you unlock new lev&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hollow Zero is the roguelike game mode in Zenless Zone Zero &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comprised of six regions &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different difficulty levels&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you start &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hollow Zero session, you must explore several HDDs and combat waves of enemies in exchange for rare rewa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1. Fixes &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue on iOS devices where upon selecting Plugboo as their currently deployed Bangboo in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Squad configuration interface&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Proxies may become unable to further interact with that interf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quality-of-life and bug-fixing updates have been a major focus for HoYoverse &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its games throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year. Honkai: Star Rail debuted &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several features geared towards streamlining &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grinding process for experienced players, as well as making &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more welcoming for new players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genshin Impact also saw marked improvements in several areas throughout the Fontaine cycle, including an increase in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resin cap and an overhaul &lt;/ins&gt;to the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daily missions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYoverse is now looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a similar approach &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lau&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corruption is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team-wide debuff &lt;/ins&gt;that you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are inflicted with simply because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploring Hollow Zero&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once your squad has 100 Pressure points&lt;/ins&gt;, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random effect that will negatively affect one aspect of their stats or abilit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is especially true in the starting area of Sixth Street , but thankfully, getting these coins is a lot easier for Brant Street Construction Site. This area only has ten of them, and here&#039;s how you can find each &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The good news is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new players receive &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20% discount on their first 50 pulls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So, as long as you do 10 pulls at &lt;/ins&gt;a time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you&#039;ll only need 40 Master Tapes &lt;/ins&gt;to get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your first S-rank Agent&lt;/ins&gt;. You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope it&#039;s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one you&#039;re looking for&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But even if this is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case, rerolling remains a slow, risky, and repetitive process &lt;/ins&gt;in **&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless Zone Zero is sharing details about multiple bug fixes and optimizations rolled out for the new HoYoverse RPG in the days following its launch. First revealed by HoYoverse in 2022, the newest action RPG from the Genshin Impact developer launched earlier this week to massive fanfare. The game has seen praise early on for its unique artstyle, paying homage to early 2000s aesthetics with a sci-fi twist, as well as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Zenlesszeroguide.com/ &lt;/ins&gt;Zenless &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zone Zero missions|https://zenlesszeroguide.com/] &lt;/ins&gt;Zone Zero &#039;s fast-paced high-octane combat . Now, HoYoverse is making a number of fixes to help improve the gameplay experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If your squad isn&#039;t quite meeting your expectations in Zenless Zone Zero , you might want to consider rerolling. This allows you to pull and play with the characters you want. &lt;/ins&gt;That &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;said&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, rerolling is entirely luck-based, and there is no guarantee you will get the Agent(s) you desire. Nonetheless&lt;/ins&gt;, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the dedicated few who refuse to give up, rerolling is the best and, quite frankly, the only opt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bug fixes and optimizations aren&#039;t the only thing &lt;/ins&gt;Zenless Zone Zero fans have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to look forward to, &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty more on the way from &lt;/ins&gt;the game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoYoverse officially revealed the first new character expected to launch with the &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Version 1.1 update&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcasing New Eridu Public Security&#039;s Qingyi . The second half &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Version 1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 will also introduce another new character to the playable roster&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zhu Yuan releasing as an Ether element Attack character. Zhu Yuan&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s banner is expected to launch in Zenless Zone Zero on July&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&#039;ve tried getting H.I.A Commemorative Coins in Zenless Zone Zero , you likely already realize that these can be fairly difficult to find. Not only do you have to be in the correct place at the correct time, but also get a little lucky with their sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For that attack alone&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corin gets around 35% extra DMG from her Core Skill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35% extra DMG from her Drive Discs if she or another ally triggered Assault&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35% extra DMG if the enemy was Stunned&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This would be &lt;/ins&gt;a lot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of extra DMG if Corin and her team were able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull all the conditions &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters in Zenless Zone Zero can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat and how they approach it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some characters prefer to hit enemies’ Daze and Stun them for their allies to complete &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job and some like &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build Anomalies and trigger strong effects on their oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Corin’s mechanics are simple&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’re effective if you team her with a team that can enhance her DMG &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zenless Zone Zero . Corin’s playstyle revolves around repeatedly pressing or holding down her Basic or EX Special Attack buttons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will make her hold her chainsaw and continuously hit &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a certain direction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This attack can be enhanced from multiple sources&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially through her Drive Discs and Core Sk&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IndianaTerpstra</name></author>
	</entry>
	<entry>
		<id>https://keeperverse.com/index.php?title=Zenless_Zone_Zero_Post_Launch_Bug_Fixes_Optimizations&amp;diff=3958&amp;oldid=prev</id>
		<title>AdaCharlton: Created page with &quot;&lt;br&gt;Since it is a gacha game, most characters must be acquired through luck on standard or featured banners. Like its sibling Honkai Star Rail , Zenless Zone Zero &#039;s pity system and gacha are more generous when compared to other games like Genshin Impact . For weapon and character pull rates , featured banners are still 50/50, but the weapon banners, known as W-Engines, are set at a 75% drop rate. Zenless also has a fourth banner for Bangboos, pets that give passive effe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://keeperverse.com/index.php?title=Zenless_Zone_Zero_Post_Launch_Bug_Fixes_Optimizations&amp;diff=3958&amp;oldid=prev"/>
		<updated>2026-01-06T13:54:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Since it is a gacha game, most characters must be acquired through luck on standard or featured banners. Like its sibling Honkai Star Rail , Zenless Zone Zero &amp;#039;s pity system and gacha are more generous when compared to other games like Genshin Impact . For weapon and character pull rates , featured banners are still 50/50, but the weapon banners, known as W-Engines, are set at a 75% drop rate. Zenless also has a fourth banner for Bangboos, pets that give passive effe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Since it is a gacha game, most characters must be acquired through luck on standard or featured banners. Like its sibling Honkai Star Rail , Zenless Zone Zero &amp;#039;s pity system and gacha are more generous when compared to other games like Genshin Impact . For weapon and character pull rates , featured banners are still 50/50, but the weapon banners, known as W-Engines, are set at a 75% drop rate. Zenless also has a fourth banner for Bangboos, pets that give passive effects and extra damage, and allow players to select which they will get when that coveted S-Rank appe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each character will either have a Defensive Assist or an Evasive Assist listed, as well as an Assist Follow-Up that provides additional effects when triggered in tandem with a Perfect Assist. An Assist Follow-Up can be activated by executing a Basic Attack immediately after the Perfect Ass&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can tell when a Perfect Assist is ready to be triggered because a cross of glowing golden light will emanate from an enemy. From here, triggering a Perfect Assist is quite easy. Simply press the Switch icon, and the Perfect Assist will trig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bug fixes and optimizations aren&amp;#039;t the only thing Zenless Zone Zero fans have to look forward to, with plenty more on the way from the game. HoYoverse officially revealed the first new character expected to launch with the game&amp;#039;s Version 1.1 update, showcasing New Eridu Public Security&amp;#039;s Qingyi . The second half of Version 1.0 will also introduce another new character to the playable roster, with Zhu Yuan releasing as an Ether element Attack character. Zhu Yuan&amp;#039;s banner is expected to launch in [https://zenlesszeroguide.com/ zenless zone zero beginner guide|Https://zenlesszeroguide.com/] Zone Zero on July&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking to ZZZ&amp;#039;s subreddit , a user opined about how the game doesn&amp;#039;t do a good job &amp;quot;telling you that you suck.&amp;quot; They noted how they sped through much of the early game by button-mashing, though that strategy becomes less and less viable as time goes on. Eventually, enemies become damage sponges and those strategies won&amp;#039;t work as well as they previously did. As a result, they wished the game would tell players they&amp;#039;re playing it &amp;quot;wro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is especially true in the starting area of Sixth Street , but thankfully, getting these coins is a lot easier for Brant Street Construction Site. This area only has ten of them, and here&amp;#039;s how you can find each &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless improves even more on a tedious system that now becomes a reasonable task. Quality-of-life changes like those that can make gacha games less restrictive and bring in a larger audience are huge steps. This is great for players who have time to spend but still want to maximize the amount of Polychrome they can get after all 180 free launch pulls in _Zenless Zone Zero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second method is to redeem codes in Zenless Zone Zero itself. You will need to complete the prologue mission Business x Strangeness x Justness first. **Open the in-game menu and select More , followed by Redemption Code ** . Once entered, click Redeem to receive the items in the mail if they are act&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless Zone Zero is sharing details about multiple bug fixes and optimizations rolled out for the new HoYoverse RPG in the days following its launch. First revealed by HoYoverse in 2022, the newest action RPG from the Genshin Impact developer launched earlier this week to massive fanfare. The game has seen praise early on for its unique artstyle, paying homage to early 2000s aesthetics with a sci-fi twist, as well as Zenless Zone Zero &amp;#039;s fast-paced high-octane combat . Now, HoYoverse is making a number of fixes to help improve the gameplay experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, for as well received as Zenless Zone Zero has initially been, some fans have taken issue with a &amp;quot;flaw&amp;quot; in the early game. As an action role-playing-game, Zenless Zone Zero makes great use of its quasi-hack-and-slash gameplay. However, fans of the game have taken issue with how &amp;quot;easy&amp;quot; things are at the onset, and believe that the game doesn&amp;#039;t explain when a player isn&amp;#039;t doing things correc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve tried getting H.I.A Commemorative Coins in Zenless Zone Zero , you likely already realize that these can be fairly difficult to find. Not only do you have to be in the correct place at the correct time, but also get a little lucky with their sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In case you missed it, Zenless Zone Zero , HoYoverse&amp;#039;s latest offering, is out now. It&amp;#039;s available on PlayStation 5, iOS, Android and PC, and has already crossed over 50 million downloads globally, which is no small feat . With tens of millions of players jumping in, there&amp;#039;s a lot to learn and go over with in this gacha ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the other end, there are some who argue that even as a causal title, the game should be more particular with what it wants the player to know. That way, there&amp;#039;s less frustration down the line. &amp;quot;It doesn&amp;#039;t have to be extreme to risk deterring players, but maybe reinforcing the intended gameplay sooner would be more beneficial in the long run,&amp;quot; one user wrote in response . Another user chimed in, adding , &amp;quot;There&amp;#039;s really no incentive for players to learn how to get better at the game when the first 15+ hours of the game do very little to push the players to get bett&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdaCharlton</name></author>
	</entry>
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